This page is dedicated to my favorite teacher at Slippery Rock University. I learned a lot from Mrs. Rebecca Badgett. THANK YOU for all you taught me about managing challenging behaviors, compassion, and disabilities.
I LOVE Model Me Kids videos and so do my students! I highly recommend this resource! Designed as a teaching tool for children, adolescents, and teenagers with Autism, Aspergers, PDD-NOS, Nonverbal Learning Disorder (NVLD or NLD), and developmental delays, the videos are used by parents, teachers, and therapists. The videos are also helpful for teaching children with developmental disabilities such as Down Syndrome.
Red and Green Choices
If you use the "Stay on the Green" system in your classroom (and even if you don't), check out this site! I think it is a great idea to use with our students! This page also has printables to use in the classroom.
"Stay on the Green" is a system which I have found very effective. The goal, of course, is to "Stay on the Green". Students can do this by following classroom rules. Students who are not following the rules are given warnings, reminders & choices to either "do work", "stay in seat", "work quietly" etc. or "change their color". Students who choose not to follow the rules will have their color changed on the chart. In my classroom, the student "on the green" earns more choice board time at the end of the day. This has been a great incentive for my students. I also write in a daily journal to parents telling them what color their child is on each day. This is a nice visual system for students with autism.
For some students, this behavior management technique works best. The students are able to earn up to 2 points per period. At the end of the day, the points are added. The students earn choice board time, computer time or another desired activities based on the number of points earned.
Signs for use in the classroom or hallway.
A good visual to review with students before walking in the hallway.
Here is an example of a cafeteria behavior reward. My students must get all the pieces of a pizza and a soda can in order for our class to have a pizza party. Each day, the principal judges their cafeteria behavior and will give them a reward piece, if earned. The students must earn this reward as a whole group, thus, if one student misbehaves the class does not earn the reward for the day.
Beside the pizza reward visual are the cafeteria rules that we go over each day before lunch. The pictures at the bottom are for another student who had difficulty and needed a bit more. He takes a clipboard to lunch with the same visual reminders attached to it.
This is the visual one of my students takes to lunch each day (close up).
Here is another example of a reward system. Students must earn pieces of the banana split each day. When the entire banana split picture is complete, the students will get to make their own banana splits.